John Yakimow
Concept | Character Artist
Email : johnyakimow@goldenyak.com
Phone : 604.864.7464
Portfolio :
www.goldenyak.com


Software Proficiencies

- Zbrush
- 3DSmax
- Photoshop
- Topogun
- Crazybump
- Spine PRO 2D animation


Education

- Advanced Character Modeling - Art Institute of Vancouver, 2006
- Electronic Game Art and Design Masters Program - AiCDIS - Center for Digital Imaging and Sound of Vancouver, 2001-2003

 

Work History

- Senior Concept | Character Artist
Kerberos Productions, 2007-Ongoing

The Pit - Sword of the Stars (2012-2014) - Rogue-like RPG sci-fi title.

  • Created 2D animated character and environment assets utilizing Photoshop and Spine PRO 2D animation
  • Generated character design concepts for use in splash-art, promotional materials, etc.


Sword of the Stars 2 (2011-2012) - next gen 4X strategic combat sci-fi title

  • Created 3D assets utilizing 3DS Max, Zbrush, and Photoshop
  • Generated character design concepts for use in splash-art, promotional materials, etc.


Sword of the Stars Expansions - Born of Blood, Murder of Crows, Argos Naval Yard (2007-2010) - 4X strategic combat sci-fi title.

  • Created 3D assets utilizing 3DS Max and Photoshop
  • Generated character design concepts for use in splash-art, promotional materials, etc.



- Quality Assurance
Electronic Arts,
2005-2006

  • Provided quality assurance testing and co-ordination on multiple console platforms for 2005-2006 EA titles.
  • Titles tested included FIFA World Cup 2006, Need for Speed Most Wanted, Need for Speed Carbon, and several unreleased projects.